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Written by Chris
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Tuesday, 10 March 2009 |
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Today the clans of CoD:WW recognised the benefits of choosing comMod for their war servers and public servers by setting a new record. 302 servers running comMod in both private and public modes were recorded. With the release of CoD:WW 1.3, Linux servers and /record options it shows CoD:WW along with comMod is going strength to strength. There are now well over 300 servers running comMod, these are only recorded servers who have left CM branding in their hostname. A further X number of servers will be running comMod with branding disabled. Thank you once again to all those who choose to run private and public servers using comMod. With your help and support we can only get better and set a standard for CoD:WW wars. |
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Clanbase Launches 13 Leagues Using comMod |
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Written by Chris
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Monday, 02 March 2009 |
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Clanbase have announced new leagues for Call of Duty: World at War. It gives us great pleasure to inform you that 13 of these leagues will be run using the latest current version of comMod (v1.5) - You can sign up to them at, http://clanbase.ggl.com/news.php?nid=312000 The leagues available running comMod are as follows, Capture The Flag 3v3 Capture The Flag DeathMatch 1v1 Team Death Match 2v2 Team Death Match 3v3 Team Death Match Domination 3v3 Domination Sabotage 3v3 Sabotage Search & Destroy Hardcore 2v2 Search & Destroy Hardcore 3v3 Search & Destroy Hardcore |
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Last Updated ( Monday, 02 March 2009 )
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competitionMod v1.5 Released! |
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Written by Chris
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Saturday, 28 February 2009 |
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We are pleased today to annouce the release of comMod v1.5 In this release we have concentrated on improving the recognition of hits and removing the randomness of shots, we have been able to achieve this by removing gun sway when aiming down the sight. On weapons such as BAR, DP28 and all Pistols this offers a vast improvement on hit recognition. Now when you aim and hit, you do actually hit. This has brought an edge to comMod and when you deserve a kill or damage you receive it. Along with this we have improved the stopping of the sniper when holding breath, no longer will you aim holding breath and "miss". Both of these features address the well documented bug (in COD 4) in which the server can not recognise player gun sway and so even when aiming you can sometimes still miss. This randomness has now been removed giving a greater competitive edge to comMod. We have also listened to the feedback regarding weapon balancing, the STG has been slightly lowered in power and more recoil added. Along with this the M1 Carbine has had some recoil added and a few more minor tweaks to some other weapons. It`s now possible to remove the comMod hostname branding, useless rank icons have been removed, a rifles only mode added plus much much more!, read below for the full list of changes. http://www.commod.eu/index.php?option=com_jdownloads&Itemid=28&task=view.download&cid=12 |
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