#cod5pug on Gamesurge goes live!
Written by Chris   
Tuesday, 20 October 2009

Make way for a CoD:WW revival. The C5N have just recently opened the #cod5pug channel on Gamesurge bringing CoD:WW pickup games back to North America.

For those of you who are unsure what a PUG is it stands for PickUp Game. Basically when you`re sat around wanting a bit of competition but want a bit more of a challenge than just playing bog standard public games you can join in a mixed clan war with random other players.

You`ll need an IRC client like mIRC to connect to the Gamesurge network and you can join in this PickUp Games by joining channel #cod5pug - If you don`t have an IRC client then you can use a web browser based client @ http://www.gamesurge.net/chat/ - Enter your name and connect, from here proceed to enter /join #cod5pug - Once here you`ll need to put your name down for the following game by issuing the command .join 

Watch the channel for further details and when 10 players have joined up you will be provided with a vent server on which you will be given the CoD:WW server details.

This is great news for North American players and we`re proud to be seeing the pug using comMod. So if you fancy a pug and you can get a decent ping on NA servers why not pop by?

Thanks to Keith for making the PUG bot possible!

Last Updated ( Tuesday, 20 October 2009 )
 
comMod v2 Delayed
Written by Chris   
Friday, 09 October 2009

After 2 minor bugs were discovered that effected public modes we have halted the distribution of comMod v2 until these are resolved. We hope to have this resolved within a few days. Please return to v1.9 until we can release a stable v2.

 
comMod v2 Released (competitionMod)
Written by Chris   
Thursday, 08 October 2009

Today we are pleased to release competitionMod v2. A new feature rich version of the standard Call of Duty: World at War mod.

In this release it concentrates on bringing some of the benefits of previous mods to COD5, namely the shoutcaster mode and also the weapons class saving ability. Users can now set their weapon loadout and as long as servers use the standard fs_game this weapon loadout information will be saved for the next game, greatly improving the speed and ease of setting up your favourite weapon loadouts.

Other features such as the grenade strat mode allow for nade training and strats to be easily learnt for clan based use.

With reduced calls to unused code and general improvements in the overall mod with Map Pack 3 support this makes this release the most stable and trusthworthy to date. 
 
V2 Change log :-

- Added shoutcaster mode for live streaming and spectating of matches etc
- Added save class set-up feature. Auto saving your last class for the next game (when fs_game folder is kept standard)
- Added the ability to specify "auto-assign only" in public modes with :- set commod_autoassign 1
- Added Grenadetest (Strat) mode to follow the flight path of a grenade when thrown
- Added 1.6 updates and files required for map pack 3 maps

- Removed constant setting of first person mode and replaced with blur/sound inconvenience only reducing resources used.

- Improved the aesthetics of the weapon selection menu

- Moved players left counters to the HUD for easy removal in frag movies etc

- Cleaned up internal code removing unnecessary calls to functions that aren`t required for a competitive game

- Fixed a bug in which r_normalmap wasn`t saved for future games on certain occasions

- Barrel damage corrected to CM 1.8 levels

 
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