competitionMod v1.9 Released
Written by Chris   
Thursday, 23 July 2009

We are pleased today to annouce the release of competitionMod v1.9

comMod is the premium in war modifications for Call of Duty: World at War.

This release concentrates on weapon balancing even more than previous versions allow the whole range of weapons to be useful. Further security enchancements aswell as more user customisation is also now possible.

With support for Map Pack 2 maps and much more, v1.9 is certainly improving the comMod era.

 

V1.9 Changelog :-

- Changed plant & defuse points from 10 to 3.
- Changed timeout countdown from seconds to minutes & seconds
- Changed team names on score screens such as Marine Raiders Eliminated to generic names such as Attack Eliminated

- Added further protection against invalid values on certain settings improving standardisation and disabling the use of certain cvars which are "allowed" to be changed by a user but result in cheat type effects such as the removal of large objects etc. Thus blocking commands such as modellimit, dobjlimit, sizecull & compassplayerheight/width outside normal ranges with the introduction of obscuring the screen and annoyance of repeated sound until the settings are corrected.

- Added support for Map Pack 2 maps, mp_kwai, mp_stalingrad & mp_docks (with removal of thunder sound on mp_docks & waterfall sound on mp_kwai)
- Added stock updated glitch/stick fixes to Shrine, Suburban, Makin, Makin Day, Roundhouse, Downfall, Asylum, Subway, Seelow, Outskirts, Hangar & Castle
- Added a fix to stop a glitch with both rocks on Shrine being completely see through when leaning in to
- Added score display when you kill, defuse, plant, teamkill etc
- Added the ability to use the sawn-off "attachment" on the double barreled shotgun offering greater spread and power but with less range
- Added "snipers" only and "snipersgp" only mode (eg; /rcon commod_mode public_10 snipersgp)
- Added the ability to select Stielhandgranate as a primary grenade
- Added hit damage inflicted & location information in pre-match ready-up mode
- Added comMod Graphics quick menu accessable by B then 5 in game. Allowing the ability to change values such as :-

r_normalmap Unchanged, Flat
r_specularcolorscale 0, 1, 2
r_blur 0, 0.2, 0.4, 0.6, 0.8, 1
r_lighttweaksunlight 0.1, 0.6, 1.2, 1.6

While retaining your choices for future comMod games. (Example - http://www.xfire.com/video/f75d6/)

- Fixed a bug in which timeout limit was set per side and not per team
- Fixed a bug in public rifles only mode in which STG was available
- Fixed a bug in private rifles only mode in which 1 sniper was available
- Fixed SVT/Gewehr lower torso damage which was set incorrectly lower than it should be
- Fixed a problem in which the bomb site on Castle, Makin & Makin Day disappeared when viewed from a certain angle/distance leaving a player planting clearly visable
- Fixed a bug in which headbob came back at the last seconds of a round after bomb explodes
- Fixed a bug in which -5 wasn`t deducted from your score when you made a teamkill

- Reduced damage to the lower leg & through objects such as walls of the DP28, Type99LMG & Bar
- Reduced firerate & increased damage slightly of PPSH
- Reduced the firerate of Gewehr, SVT & m1 Carbine to reduce the use of roller fire
- Increased recoil slightly of the BAR
- Increased damage/range slightly of Molotov & added 5s explode time in hand
- Increased spread of fire when shooting from the hip for DP28 & Type 99 LMG
- Increased rate of fire of the MP40

- Limited Light Gunners to 3 per team

- Removed the choice of silencer/flash hider on STG & M1A1 Carbine
- Removed the ability to throw back grenades

 
Our Brothers Downunder Hop In On The Action
Written by Chris   
Wednesday, 15 July 2009

 The Australian community is coming out in force and starting a new CoD:WW league venture run by

the boys over at Exsite Gaming (http://www.exsitegaming.net/)

 

Using the latest comMod as the mod of choice the league will take the format of a 5v5 competition

with the gamemode yet to be selected. A forum poll is currently running to see what mode will be played which is open to be voted on by all registered users.

 

We wish Exsite Gaming, Spoonman and the rest of the team the best of luck. Any Aussie teams interested in playing should head over to the site (http://www.exsitegaming.net/index.php?action=article&art=11) and make their interest known.

Appologies to the Aus community for trying (badly) to fit Australian themed puns into the topic of this article ;)

 
COD5League 4v4 Open Cup #1
Written by Chris   
Monday, 06 July 2009

Teams : 16

Team Size : 4v4

Mode : Search & Destroy

Type : Knock Out Cup

Requirements : Xray

Mod : comMod

Closing Date : 15th July 2009

 

Introduction :

Signups are now open for the COD5League.eu Open Cup #1 Sponsored by EG-Servers (www.eg-servers.co.uk)

 

There are 16 spaces for teams of 4v4 in a straight knock out competition. Teams will be drawn randomly and the competition run over 4 weeks starting Monday 20th July 2009. Win and progress, lose and you`re out.

 

Where to sign up :

Last Updated ( Monday, 06 July 2009 )
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