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| - Limited heavy gunners to 2 per team in match (private) modes - Increased the spread of fire slightly for BAR when firing from the hip - Reverted back to forced sv_fps 20 to improve FPS and overall smoothness client side - Reduced the range of both shotguns - Removed headbob to increase hit reg and FPS - Added a small pause at the end of round scores/before new round - Fixed a bug in public mode in which if enabled the end of each killcam was missing - Added the ability to have more than 1 sniper/shotgun in deathmatch (FFA) mode |
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