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comMod v1.8

- Limited heavy gunners to 2 per team in match (private) modes

- Increased the spread of fire slightly for BAR when firing from the hip

- Reverted back to forced sv_fps 20 to improve FPS and overall smoothness client side

- Reduced the range of both shotguns
- Reduced the spread of fire of all sniper rifles when firing from the hip
- Reduced the damage caused from barrel explosions by 62%

- Removed headbob to increase hit reg and FPS
- Removed useless rank information on map change countdown menu

- Added a small pause at the end of round scores/before new round

- Fixed a bug in public mode in which if enabled the end of each killcam was missing
- Fixed a bug in CTF mode in which team sides didn`t swap
- Fixed player skins so there are a range of player skins depending on weapon class
- Fixed side names after bomb plant, previously would change back to default CoD:WW names (Red Army etc.)
- Fixed shotguns so they do not drop weapon on death (no shotgun pickups)
- Fixed a public mode SD bug by disallowing the planting of a bomb if < 2 players on the server causing the
  round to never end and a new round start.

- Added the ability to have more than 1 sniper/shotgun in deathmatch (FFA) mode
- Added the ability to require a shot fired anywhere each respawn before being able to be killed in RUP mode
- Added improved IWD file checks to stop tampering with comMod internal files

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Size 758.71 KB
Downloads 1473
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Created 2009-05-14
Created by England4eva
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